JSFiddle - React, Tailwind, and code Playground
by grano
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function helixPointsArray() {
var path = [];
var t = 0;
t += 0.25;
for (let i = 0; i < 5000; i++) {
path.push(new THREE.Vector3(t, t, t));
t += 0.25;
}
return path;
}
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 50;
scene = new THREE.Scene();
const pointsOnCurve = helixPointsArray();
const curve = new THREE.CatmullRomCurve3(pointsOnCurve);
console.log( pointsOnCurve.length * 5 );
const geometry = new THREE.TubeGeometry(
curve,
pointsOnCurve.length * 5,
0.1,
24,
false,
);
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Line( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}