JSFiddle - React, Tailwind, and code Playground

by grano

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();


function helixPointsArray() {
	var path = [];

	var t = 0;
	t += 0.25;
	
	for (let i = 0; i < 5000; i++) {
			path.push(new THREE.Vector3(t, t, t));
			t += 0.25;
	}

	return path;
}

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
    camera.position.z = 50;

    scene = new THREE.Scene();
		
		const pointsOnCurve = helixPointsArray();

		const curve = new THREE.CatmullRomCurve3(pointsOnCurve);
		console.log( pointsOnCurve.length * 5 );
		const geometry = new THREE.TubeGeometry(
			curve,
			pointsOnCurve.length * 5,
			0.1,
			24,
			false,
		);

		
    const material = new THREE.MeshNormalMaterial();

    const mesh = new THREE.Line( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}