JSFiddle - React, Tailwind, and code Playground
by grano
HTML
<button type="button" id="start-button">start</button>
<video id="video" crossOrigin="anonymous" src="http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" loop style="display:none"></video>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src='https://threejs.org/examples/js/postprocessing/EffectComposer.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/RenderPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/GlitchPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/ShaderPass.js'></script>
<script src='https://threejs.org/examples/js/shaders/DigitalGlitch.js'></script>
<script src='https://threejs.org/examples/js/shaders/CopyShader.js'></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
#start-button {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 250px;
height: 100px;
}
JavaScript
let camera, scene, renderer, video, composer, mouse;
init();
animate();
const startButton = document.getElementById('start-button')
startButton.addEventListener('click', ()=> {
video.play();
startButton.style.display = 'none'
})
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.set( 0, 0, 140 );
camera.lookAt( 0, 0, 0 );
camera.layers.enable(1);
scene = new THREE.Scene();
loadModel();
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2);
directionalLight.position.set(2, 2, 2);
directionalLight.layers.enable(1);
scene.add(directionalLight);
video = document.getElementById( 'video' );
const texture = new THREE.VideoTexture( video );
const plane = new THREE.Mesh(new THREE.PlaneGeometry(16 * 5, 9 * 5), new THREE.MeshBasicMaterial({map: texture}));
plane.position.set(0,0,0);
plane.layers.set(1);
scene.add(plane);
renderer = new THREE.WebGLRenderer();
renderer.autoClear = false;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
setEffect()
mouse = new THREE.Vector2();
window.addEventListener("mousemove", function(event) {
mouse.x = event.clientX
mouse.y = event.clientY
}, false)
}
function loadModel() {
const loader = new THREE.GLTFLoader();
loader.load( 'https://threejs.org/examples/models/gltf/Stork.glb', function ( gltf ) {
const model = gltf.scene;
gltf.scene.traverse( function ( child ) {
child.scale.set(0.5, 0.5, 0.5)
child.position.set(20, -20, 20)
})
scene.add( model );
});
}
function setEffect() {
const renderModel = new THREE.RenderPass( scene, camera );
const glitchPass = new THREE.GlitchPass();
const shaderPass = new THREE.ShaderPass( );
composer = new THREE.EffectComposer( renderer...