layer
by grano
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src='https://threejs.org/examples/js/postprocessing/EffectComposer.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/RenderPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/ShaderPass.js'></script>
<script src='https://threejs.org/examples/js/shaders/BlendShader.js'></script>
<script src='https://threejs.org/examples/js/shaders/CopyShader.js'></script>
<script src="https://threejs.org/examples/js/shaders/LuminosityHighPassShader.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/UnrealBloomPass.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
let camera, scene, renderer, composer, composer2, blendComposer;
let target1, target2;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.set( 140, 140, 140 );
camera.lookAt( 0, -10, 0 );
/* camera.layers.enable(1);
camera.layers.enable(2);
*/
scene = new THREE.Scene();
target1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat} );
target2 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat } );
const normalBox = new THREE.Mesh(new THREE.BoxGeometry(10, 10, 10), new THREE.MeshBasicMaterial({color: "red"}));
normalBox.position.set(1,50,60);
// normalBox.layers.enable(0);
scene.add(normalBox);
const bloomBox = new THREE.Mesh(new THREE.BoxGeometry(10, 10, 10), new THREE.MeshBasicMaterial({color: "blue"}));
bloomBox.position.set(1,50,80);
// bloomBox.layers.enable(1);
scene.add(bloomBox);
const bloomBox2 = new THREE.Mesh(new THREE.BoxGeometry(10, 10, 10), new THREE.MeshBasicMaterial({color: "green"}));
bloomBox2.position.set(1,50,100);
// bloomBox2.layers.enable(2);
scene.add(bloomBox2);
// renderer = new THREE.WebGLRenderer();
renderer = new THREE.WebGLRenderer({ preserveDrawingBuffer: true });
// renderer.setClearColor( 0xffffff );
renderer.autoClear = false;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 1, 0 );
setEffect()
}
function setEffect() {
const renderPass = new THREE.RenderPass( scene, camera );
// for layer1 (blue)
const bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2( window.innerWidth,...