JSFiddle - React, Tailwind, and code Playground

by grano

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/18.6.4/tween.umd.js" integrity="sha512-lIKG1kC5TMb1Zx32vdz1n31YJMZRknVY20U9MJ28hD3y2c0OKN0Ce5NhJji78v8zX5UOSsm+MTBOcJt7yMBnSg==" crossorigin="anonymous"></script>

JavaScript

var camera, scene, renderer, geometry, material, mesh;

init();
animate();

function init() {
    scene = new THREE.Scene();
    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.set(0,0,-10);
    camera.lookAt(new THREE.Vector3(0,0,0));
    
    scene.add(camera);
    geometry = new THREE.CubeGeometry(4, 4, 4);  
    material = new THREE.MeshLambertMaterial({color: 0xff0000});    
    mesh = new THREE.Mesh(geometry, material);
    scene.add(mesh);
    
    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);
}

function animate() {
    requestAnimationFrame(animate);
    render();
    TWEEN.update()
}

function render() {
    renderer.render(scene, camera);

}