JSFiddle - React, Tailwind, and code Playground
by grano
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/18.6.4/tween.umd.js" integrity="sha512-lIKG1kC5TMb1Zx32vdz1n31YJMZRknVY20U9MJ28hD3y2c0OKN0Ce5NhJji78v8zX5UOSsm+MTBOcJt7yMBnSg==" crossorigin="anonymous"></script>
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0,0,-10);
camera.lookAt(new THREE.Vector3(0,0,0));
scene.add(camera);
geometry = new THREE.CubeGeometry(4, 4, 4);
material = new THREE.MeshLambertMaterial({color: 0xff0000});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
TWEEN.update()
}
function render() {
renderer.render(scene, camera);
}