coplanarPoint
by grano
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src='https://threejs.org/examples/js/postprocessing/EffectComposer.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/RenderPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/ShaderPass.js'></script>
<script src='https://threejs.org/examples/js/shaders/CopyShader.js'></script>
<script src="https://threejs.org/examples/js/shaders/LuminosityHighPassShader.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/UnrealBloomPass.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script type="x-shader/x-vertex" id="vertexshader">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
varying vec2 vUv;
void main() {
gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );
}
</script>
JavaScript
let camera, scene, renderer, bloomComposer, finalComposer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.set( 0, 0, 140 );
camera.lookAt( 0, 0, 0 );
scene = new THREE.Scene();
const sphere1 = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), new THREE.MeshBasicMaterial({
color: "white",
}));
// sphere1.position.set(0,0,0);
scene.add(sphere1);
const xzplane = new THREE.Plane();
// 上部を向いているplaneにoriginに対する距離を-1.0にするということは上部(normal方向)に1移動させるということ
const xyplane = new THREE.Plane(new THREE.Vector3(0,1,0), -1.0);
const dynamicPlane = new THREE.Plane();
const cp = xyplane.coplanarPoint(new THREE.Vector3(1,1,1))
// coplanarPoint is -normal * constant
// originからnormal方向にconstant分移動しているのがxrplaneなので、
// その逆を取るとxrplane上の点となる
console.log('cp: ',cp)
const normal = new THREE.Vector3(0.1,0.1,0)
const point = new THREE.Vector3(1,1,10)
dynamicPlane.setFromNormalAndCoplanarPoint(normal, point)
console.log('dynamicPlane:',dynamicPlane)
// sphere1.translate(cp);
const normalBox = new THREE.Mesh(new THREE.BoxGeometry(10, 10, 10), new THREE.MeshBasicMaterial({
color: "red",
//clippingPlanes: [ xzplane,xyplane,dynamicPlane ],
// clippingPlanes: [ dynamicPlane ],
clippingPlanes: [ xyplane ],
}));
normalBox.position.set(0,0,0);
scene.add(normalBox);
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.localClippingEnabled = true;
const controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 1, 0 );
}
function animate() {
renderer.render( scene, camera );
requestAnimationFrame( animate );
}