standard material
by grano
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
margin: 0;
}
JavaScript
let camera, scene, renderer, clock, spotLight;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.set( 0, 1, 1 );
scene = new THREE.Scene();
camera.lookAt( scene.position );
clock = new THREE.Clock();
//
const geometry = new THREE.PlaneBufferGeometry();
const material = new THREE.MeshStandardMaterial({transparent: true});
material.userData.darkness = { value: 0.5 };
material.onBeforeCompile = function ( shader ) {
const keyword0 = 'void main() {';
const keyword1 = '#include <dithering_fragment>';
shader.uniforms.darkness = material.userData.darkness;
shader.fragmentShader = shader.fragmentShader
.replace(
keyword0, `uniform float darkness; ${keyword0}`)
.replace(
keyword1,
`${keyword1}
gl_FragColor = vec4( vec3( 1.0 ), 1.0 * darkness );
`
)
const keyword2 = '#include <begin_vertex>';
shader.vertexShader = shader.vertexShader.replace(keyword2, transformChunk)
};
const transformChunk = `
vec3 transformed = vec3( position.x, position.y - 0.2, position.z );
`
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
//
const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.8 );
scene.add( ambientLight );
spotLight = new THREE.SpotLight( 0xcccccc, 0.6 );
spotLight.position.set( 0, 1, 0 );
scene.add( spotLight );
scene.add( spotLight.target ); // add target to the scene
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}