JSFiddle - React, Tailwind, and code Playground
by grano
HTML
<button type="button" id="start-button">start</button>
<video id="video" crossOrigin="anonymous" src="http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" loop style="display:none">
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src='https://threejs.org/examples/js/postprocessing/EffectComposer.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/RenderPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/ShaderPass.js'></script>
<script src='https://threejs.org/examples/js/shaders/CopyShader.js'></script>
<script src="https://threejs.org/examples/js/shaders/LuminosityHighPassShader.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/UnrealBloomPass.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
#start-button {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 250px;
height: 100px;
}
JavaScript
let camera, scene, renderer, video;
init();
animate();
const startButton = document.getElementById('start-button')
startButton.addEventListener('click', ()=> {
video.play();
startButton.style.display = 'none'
})
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.set( 0, 0, 140 );
camera.lookAt( 0, 0, 0 );
scene = new THREE.Scene();
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2);
directionalLight.position.set(2, 2, 2);
scene.add(directionalLight);
video = document.getElementById( 'video' );
const texture = new THREE.VideoTexture( video );
const plane = new THREE.Mesh(new THREE.PlaneGeometry(16 * 5, 9 * 5), new THREE.MeshBasicMaterial({map: texture}));
plane.position.set(0,0,0);
scene.add(plane);
renderer = new THREE.WebGLRenderer();
renderer.autoClear = false;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
}
function animate() {
renderer.render( scene, camera );
requestAnimationFrame( animate );
}