JSFiddle - React, Tailwind, and code Playground
JavaScript
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
import { EffectComposer } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/RenderPass.js';
import { ShaderPass } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/ShaderPass.js';
import { HorizontalBlurShader } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/shaders/HorizontalBlurShader.js';
import { VerticalBlurShader } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/shaders/VerticalBlurShader.js'
let camera, scene, composer;
let mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// postprocessing
composer = new EffectComposer( renderer );
composer.addPass( new RenderPass( scene, camera ) );
const hblur = new ShaderPass( HorizontalBlurShader );
hblur.uniforms.h.value = 1 / window.innerWidth;
composer.addPass( hblur );
const vblur = new ShaderPass( VerticalBlurShader );
vblur.uniforms.v.value = 1 / window.innerWidth;
composer.addPass( vblur );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
composer.render();
}