JSFiddle - React, Tailwind, and code Playground
by Guillaume Lafarge
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.set( 0, 5, 2 );
scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 0.5, 0.5, 0.5 );
const material = new THREE.MeshNormalMaterial();
// generate some boxes in a column
for ( let i = 0; i <= 10; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.y = i;
scene.add( mesh );
}
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'wheel', onMouseWheel, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function onMouseWheel( event ) {
event.preventDefault();
camera.position.y -= event.deltaY * 0.00005;
// prevent scrolling beyond a min/max value
camera.position.clampScalar( 0, 10 );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}