three.js ~ example ~ Mr.doob

2012-01-05 ~

by Guillaume Lafarge

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.js"></script>

JavaScript

var camera, scene, renderer, geometry, material, mesh;

init();
animate();

function init() {

    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 500;
    scene.add(camera);

    geometry = new THREE.BoxGeometry(200, 200, 200);
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh(geometry, material);
    mesh.rotation.x = 2.1;
    mesh.rotation.y = 2.2;
    scene.add(mesh);
    
    mesh2 = new THREE.Mesh(geometry, material);
    mesh2.rotation.x = 1
    mesh2.rotation.y = 0.8
    scene.add(mesh2);

    renderer = new THREE.WebGLRenderer({
    	antialias: true,
      logarithmicDepthBuffer: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);

    document.body.appendChild(renderer.domElement);

}

function animate() {

    requestAnimationFrame(animate);
    render();

}

function render() {
    renderer.render(scene, camera);
}