three.js ~ example ~ Mr.doob
2012-01-05 ~
by Guillaume Lafarge
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.js"></script>
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.BoxGeometry(200, 200, 200);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = 2.1;
mesh.rotation.y = 2.2;
scene.add(mesh);
mesh2 = new THREE.Mesh(geometry, material);
mesh2.rotation.x = 1
mesh2.rotation.y = 0.8
scene.add(mesh2);
renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}