JSFiddle - React, Tailwind, and code Playground

by giperon

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.167.1/three.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Orbit Controls with camera "tilt"

var tilt = Math.PI / 8; // ADDED <===============

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 0, 0, 50 );
    camera.rotation.order = 'YXZ'; // ADDED <===============

    // controls
    controls = new THREE.OrbitControls( camera, renderer.domElement );
    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20, 20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxisHelper( 20 ) );

    // geometry
    var geometry = new THREE.SphereGeometry( 5, 12, 8 );
    
    // material
    var material = new THREE.MeshPhongMaterial( {
        color: 0x00ffff, 
        shading: THREE.FlatShading,
        transparent: true,
        opacity: 0.7,
    } );
    
    // mesh
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
    
}

function animate() {

    requestAnimationFrame( animate );
    
    controls.update();
    camera.rotation.z = tilt; // ADDRD <=====================

    renderer.render( scene, camera );

}