JSFiddle - React, Tailwind, and code Playground
by giperon
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>
<script>
/**
* @author James Baicoianu / http://www.baicoianu.com/
*/
THREE.FlyControls = function ( object, domElement ) {
if ( domElement === undefined ) {
console.warn( 'THREE.FlyControls: The second parameter "domElement" is now mandatory.' );
domElement = document;
}
this.object = object;
this.domElement = domElement;
if ( domElement ) this.domElement.setAttribute( 'tabindex', - 1 );
// API
this.movementSpeed = 1.0;
this.rollSpeed = 0.005;
this.dragToLook = false;
this.autoForward = false;
// disable default target object behavior
// internals
this.tmpQuaternion = new THREE.Quaternion();
this.mouseStatus = 0;
this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
this.moveVector = new THREE.Vector3( 0, 0, 0 );
this.rotationVector = new THREE.Vector3( 0, 0, 0 );
this.keydown = function ( event ) {
if ( event.altKey ) {
return;
}
//event.preventDefault();
switch ( event.keyCode ) {
case 16: /* shift */ this.movementSpeedMultiplier = .1; break;
case 87: /*W*/ this.moveState.forward = 1; break;
case 83: /*S*/ this.moveState.back = 1; break;
case 65: /*A*/ this.moveState.left = 1; break;
case 68: /*D*/ this.moveState.right = 1; break;
case 82: /*R*/ this.moveState.up = 1; break;
case 70: /*F*/ this.moveState.down = 1; break;
case 38: /*up*/ this.moveState.pitchUp = 1; break;
case 40: /*down*/ this.moveState.pitchDown = 1; break;
case 37: /*left*/ this.moveState.yawLeft = 1; break;
case 39: /*right*/ this.moveState.yawRight = 1; break;
case 81: /*Q*/ this.moveState.rollLeft = 1; break;
case 69: /*E*/ this.moveState.rollRight...
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
var clock, controls, moveScale, moveScale2, isFlyControls;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
// Orbit VS Fly controller
isFlyControls=true;
if(isFlyControls==false){
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0, 0);
controls.update();
}
if(isFlyControls==true){
controls = new THREE.FlyControls( camera, renderer.domElement );
controls.rollSpeed = Math.PI / 6;
controls.autoForward = false;
controls.dragToLook = false;
}
var API = {
moveScale: 5
};
moveScale2=5;
/*var gui = new dat.GUI(),
datGui = gui.addFolder( 'Turning' );
datGui.add(API, 'moveScale', 0, 20,0.1)
.name( 'Turn Scale')
.onChange( function() {moveScale2 = API.moveScale; animate();});*/
clock = new THREE.Clock();
}
function animate() {
requestAnimationFrame( animate );
if(isFlyControls==true){
var delta = clock.getDelta();
controls.movementSpeed = 0;
controls.update( delta );
}
mesh.rotation.y = moveScale2;
renderer.render( scene, camera );
}