JSFiddle - React, Tailwind, and code Playground
by gion_13
HTML
<script src="http://www.spritely.net/releases/0.6.1/jquery.spritely-0.6.1.js"></script>
JavaScript
;(function(global, $, undefined){
// Player Class
var Player = function(size, pos, speed, img, spriteCount){
this.size = size;
this.img = img;
this.spriteCount = spriteCount;
this.pos = pos;
this.el = null;
this.timeout = 0;
this.speed = speed;
this.init();
}
Player.prototype = {
init : function(){
this.el = $('<div />')
.css({
width : this.size.width,
height : this.size.height,
backgroundImage : 'url(' + this.img + ')',
position : 'absolute',
top : 0,
left : 0,
backgroundSize : '100% 100%'
})
.appendTo('body');
this.bindEventHandlers();
this.updatePosition();
},
// here is the place to bind all the event handlers (such as click, keydown..)
bindEventHandlers : function(){
$(document)
.on('keydown', function(e){
// if it is a directional key, start moving the player
})
.on('keyup', function(e){
// if it is a directional key, stop moving the player
});
},
// update the dom element's position
updatePosition : function(){
this.el.css({
left : this.pos.x,
top : this.pos.y
});
},
moveTo : function(x, y){
this.pos.x = x;
this.pos.y = y;
this.updatePosition();
},
moveBy : function(x, y){
this.pos.x += x;
this.pos.y += y;
this.updatePosition();
}
};
global.player1 = new Player({width:95, height:100}, {x : 100, y :...