function animateValue(id, start, end, duration) {
// assumes integer values for start and end
var obj = document.getElementById(id);
var range = end - start;
// no timer shorter than 50ms (not really visible any way)
var minTimer = 50;
// calc step time to show all interediate values
var stepTime = Math.abs(Math.floor(duration / range));
// never go below minTimer
stepTime = Math.max(stepTime, minTimer);
// get current time and calculate desired end time
var startTime = new Date().getTime();
var endTime = startTime + duration;
var timer;
function run() {
var now = new Date().getTime();
var remaining = Math.max((endTime - now) / duration, 0);
var value = Math.round(end - (remaining * range));
obj.innerHTML = value;
if (value == end) {
clearInterval(timer);
}
}
var timer = setInterval(run, stepTime);
run();
}
animateValue("value", 100, 25, 2000);
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