Canvas Sine Wave
by Andrew Gerst
HTML
<div id="canvas-container" style="width: 800px; height: 300px;">
<canvas id="sineCanvas" style="width: 800px; height: 300px;" width="800" height="300"></canvas>
</div>
JavaScript
(function () {
if (typeof(Humble) == 'undefined') window.Humble = {};
Humble.Trig = {};
Humble.Trig.init = init;
var unit = 100,
canvas, context, canvas2, context2,
height, width, xAxis, yAxis,
draw;
/**
* Init function.
*
* Initialize variables and begin the animation.
*/
function init() {
canvas = document.getElementById("sineCanvas");
canvas.width = 800;
canvas.height = 300;
context = canvas.getContext("2d");
context.font = '18px sans-serif';
context.strokeStyle = '#000';
context.lineJoin = 'round';
height = canvas.height;
width = canvas.width;
xAxis = Math.floor(height/2);
yAxis = Math.floor(width/4);
context.save();
draw();
}
/**
* Draw animation function.
*
* This function draws one frame of the animation, waits 20ms, and then calls
* itself again.
*/
draw = function () {
// Clear the canvas
context.clearRect(0, 0, width, height);
// Draw the axes in their own path
context.beginPath();
drawAxes();
context.stroke();
// Set styles for animated graphics
context.save();
context.strokeStyle = '#00f';
context.fillStyle = '#fff';
context.lineWidth = 2;
// Draw the sine curve at time draw.t, as well as the circle.
context.beginPath();
drawSine(draw.t);
drawCircle();
context.stroke();
// Draw the arrow at time t in its own path.
drawArrow(draw.t);
// Restore original styles
context.restore();
// Draw the xAxis PI tick and the time
context.fillText("�", xAxis + 59+3*unit, 18+xAxis);
context.fillText("t = "+Math.floor(Math.abs(draw.seconds)), 10, 20);
// Update the time and draw again
draw.seconds = draw.seconds - .007;
draw.t = draw.seconds*Math.PI;
setTimeout(draw, 35);
};
draw.seconds = 0;
draw.t = 0;
/**
* Function to draw axes
*/
function drawAxes() {
// Draw X and Y axes
context.moveTo(0, xAxis);
...