JSFiddle - React, Tailwind, and code Playground
by Andrew Gerst
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
let camera, scene, renderer;
let clock, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
camera.position.set( 0, 4, 4 );
scene = new THREE.Scene();
clock = new THREE.Clock();
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
scene.add( new THREE.GridHelper() );
mesh.add( camera );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
const time = clock.getElapsedTime();
mesh.position.x = Math.sin( time ) * 2;
mesh.position.z = Math.cos( time ) * 2;
camera.position.x = Math.sin( time ) * 2;
camera.position.z = Math.cos( time ) * 2;
camera.lookAt( mesh.position );
renderer.render( scene, camera );
}