Color ~ Random Swatches ~ HSL + golden ratio
http://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
by Andrew Gerst
CSS
body {
font: 14pt arial;
}
.stuff {
-moz-box-shadow: 10px 10px 5px #888888;
/* Firefox 3.6 and earlier */
-webkit-box-shadow: 10px 10px 5px #888888;
/* Safari */
box-shadow: 10px 10px 5px #888888;
}
JavaScript
var wd = window.innerWidth;
var ht = window.innerHeight;
/**
* HSV to RGB color conversion
*
* H runs from 0 to 360 degrees
* S and V run from 0 to 100
*
* Ported from the excellent java algorithm by Eugene Vishnevsky at:
* http://www.cs.rit.edu/~ncs/color/t_convert.html
*/
function hsvToRgb(h, s, v) {
var r, g, b;
var i;
var f, p, q, t;
// Make sure our arguments stay in-range
h = Math.max(0, Math.min(360, h));
s = Math.max(0, Math.min(100, s));
v = Math.max(0, Math.min(100, v));
// We accept saturation and value arguments from 0 to 100 because that's
// how Photoshop represents those values. Internally, however, the
// saturation and value are calculated from a range of 0 to 1. We make
// That conversion here.
s /= 100;
v /= 100;
if (s == 0) {
// Achromatic (grey)
r = g = b = v;
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
}
h /= 60; // sector 0 to 5
i = Math.floor(h);
f = h - i; // factorial part of h
p = v * (1 - s);
q = v * (1 - s * f);
t = v * (1 - s * (1 - f));
switch (i) {
case 0:
r = v;
g = t;
b = p;
break;
case 1:
r = q;
g = v;
b = p;
break;
case 2:
r = p;
g = v;
b = t;
break;
case 3:
r = p;
g = q;
b = v;
break;
case 4:
r = t;
g = p;
b = v;
break;
default:
// case 5:
r = v;
g = p;
b = q;
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
}
buildLine();
function buildLine() {
var info, j = 0;
var h = Math.random() * 360;
var h2 = h,
cols;
var golden_ratio_conjugate = 0.618033988749895;
for (var i = 0; i < 30;...