JSFiddle - React, Tailwind, and code Playground
by gerdonabbink
HTML
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material;
var cube;
init();
animate();
function init() {
camera = new THREE.OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, 1, 1000);
camera.position.set(200, 200, 200);
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene = new THREE.Scene();
var material = new THREE.MeshBasicMaterial({
color: 0x00ff00
});
cube = new THREE.Mesh(new THREE.BoxGeometry(20, 20, 20), material);
scene.add(cube);
cube.position.x = 300;
var controls = new THREE.OrbitControls(camera);
//The X axis is red. The Y axis is green. The Z axis is blue.
var axesHelper = new THREE.AxesHelper( 1000 );
scene.add( axesHelper );
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
cube.rotation.y += 0.01;
camera.rotation.y += 0.01;
controls.update();
}