JSFiddle - React, Tailwind, and code Playground
by georgie
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/phaser/2.2.1/phaser.js"></script>
JavaScript
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update });
var spaceButton;
var currentEnergy = 0;
var MAX_ENERGY = 500;
var chargingEnergyGraphic;
var previousChargingEnergyGraphic;
function create() {
chargingEnergyGraphic = game.add.graphics(0, 0);
previousChargingEnergyGraphic = game.add.graphics(0, 0);
var graphics = game.add.graphics(0, 0);
graphics.lineStyle(2, 0xFF0000, 1);
graphics.drawRect(50, 50, 500, 20);
spaceButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
}
function update() {
if (spaceButton.isDown && currentEnergy <= MAX_ENERGY) {
currentEnergy += 10;
chargingEnergyGraphic.clear();
chargingEnergyGraphic.beginFill(0xFF0000);
chargingEnergyGraphic.lineStyle(2, 0xFF0000, 1);
chargingEnergyGraphic.drawRect(50, 50, currentEnergy, 20);
chargingEnergyGraphic.endFill();
}
if (spaceButton.justUp) {
trackPreviousEnergy();
}
}
function trackPreviousEnergy() {;
chargingEnergyGraphic.clear();
previousChargingEnergyGraphic.clear();
previousChargingEnergyGraphic.alpha = 0.5;
previousChargingEnergyGraphic.beginFill(0xFF0000);
previousChargingEnergyGraphic.drawRect(50, 50, currentEnergy, 20);
previousChargingEnergyGraphic.endFill();
currentEnergy = 0;
}