Anim ripple effects
by Geo George
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/2.2.0/anime.min.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/animate.css/3.7.0/animate.min.css">
<link rel="stylesheet" href="http://animejs.com/documentation/assets/css/anime.css">
<link rel="stylesheet" href="http://animejs.com/documentation/assets/css/documentation.css">
<canvas class="fireworks"></canvas>
CSS
body{
background:#fff;
}
JavaScript
window.human = false;
var canvasEl = document.querySelector('.fireworks');
var ctx = canvasEl.getContext('2d');
var numberOfParticules = 30;
var pointerX = 0;
var pointerY = 0;
var tap = ('ontouchstart' in window || navigator.msMaxTouchPoints) ? 'touchstart' : 'mousedown';
var colors = ['#FF1461', '#18FF92', '#5A87FF', '#FBF38C'];
function setCanvasSize() {
canvasEl.width = window.innerWidth * 2;
canvasEl.height = window.innerHeight * 2;
canvasEl.style.width = window.innerWidth + 'px';
canvasEl.style.height = window.innerHeight + 'px';
canvasEl.getContext('2d').scale(2, 2);
}
function updateCoords(e) {
pointerX = e.clientX || e.touches[0].clientX;
pointerY = e.clientY || e.touches[0].clientY;
}
function setParticuleDirection(p) {
var angle = anime.random(0, 360) * Math.PI / 180;
var value = anime.random(50, 180);
var radius = [-1, 1][anime.random(0, 1)] * value;
return {
x: p.x + radius * Math.cos(angle),
y: p.y + radius * Math.sin(angle)
}
}
function createParticule(x,y) {
var p = {};
p.x = x;
p.y = y;
p.color = colors[anime.random(0, colors.length - 1)];
p.radius = anime.random(16, 32);
p.endPos = setParticuleDirection(p);
p.draw = function() {
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, true);
ctx.fillStyle = p.color;
ctx.fill();
}
return p;
}
function createCircle(x,y) {
var p = {};
p.x = x;
p.y = y;
p.color = '#FFF';
p.radius = 0.1;
p.alpha = .5;
p.lineWidth = 6;
p.draw = function() {
ctx.globalAlpha = p.alpha;
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, true);
ctx.lineWidth = p.lineWidth;
ctx.strokeStyle = p.color;
ctx.stroke();
ctx.globalAlpha = 1;
}
return p;
}
function renderParticule(anim) {
for (var i = 0; i < anim.animatables.length; i++) {
anim.animatables[i].target.draw();
}
}
function animateParticules(x, y) {
var circle = createCircle(x, y);
var particules = [];
for (var i = 0; i...