JSFiddle - React, Tailwind, and code Playground
by Geo George
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<div class="details"></div>
<div class="sunburst"></div>
CSS
path {
stroke: #fff;
}
JavaScript
var width = 960,
height = 700,
radius = Math.min(width, height) / 2;
var x = d3.scale.linear()
.range([0, 1 * Math.PI]);
var y = d3.scale.linear()
.range([0, radius]);
var color = d3.scale.category20c();
var svg = d3.select(".sunburst").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("id", "chart-section")
.attr("transform", "translate(" + 0 +"," + (height / 2 + 10) + ")");
var partition = d3.layout.partition()
.value(function(d) { return d.size; });
var arc = d3.svg.arc()
.startAngle(function(d) { return Math.max(0, Math.min(2 * Math.PI, x(d.x))); })
.endAngle(function(d) { return Math.max(0, Math.min(2 * Math.PI, x(d.x + d.dx))); })
.innerRadius(function(d) { return Math.max(0, y(d.y)); })
.outerRadius(function(d) { return Math.max(0, y(d.y + d.dy)); });
d3.json("https://api.myjson.com/bins/137jeh", function(error, root) {
var g = svg.selectAll("g")
.data(partition.nodes(root))
.enter().append("g");
var path = g.append("path")
.attr("d", arc)
.style("fill", function(d) { return color((d.children ? d : d.parent).name); })
.on("click", click)
.on("mouseleave", mouseleave);
var text = g.append("text")
.attr("transform", function(d) { return "rotate(" + computeTextRotation(d) + ")"; })
.attr("x", function(d) { return y(d.y); })
.attr("dx", "6") // margin
.attr("dy", ".35em") // vertical-align
.text(function(d) { return d.name; });
function click(d) {
// fade out all text elements
text.transition().attr("opacity", 0);
path.transition()
.duration(750)
.attrTween("d", arcTween(d))
.each("end", function(e, i) {
// check if the animated element's data e lies within the visible angle span given in d
if (e.x >= d.x && e.x < (d.x + d.dx)) {
// get a selection of the associated text element
var arcText = d3.select(this.parentNode).select("text");
...