JSFiddle - React, Tailwind, and code Playground

by gautamadude

HTML

<!DOCTYPE html>
<html>
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
	<title>Animated Star</title>
    <script type="text/javascript" src="http://paperjs.org/static/js/paper.js"></script>
	<script type="text/paperscript" canvas="canvas">
		var layer = project.activeLayer;

		var values = {
			count: 34,
			points: 32
		};

        function get_random_color() {
            var letters = '0123456789ABCDEF'.split('');
            var color = '#';
            for (var i = 0; i < 6; i++ ) {
                color += letters[Math.round(Math.random() * 15)];
            }
            return color;
        }
        
		for (var i = 0; i < values.count; i++) {
			var offset = new Point(20 + 10 * i, 0);
			var path = new Path();
			path.fillColor = i % 2 ? get_random_color() : 'black';
			path.closed = true;

			var l = offset.length;
			for (var j = 0; j < values.points * 2; j++) {
				offset.angle += 360 / values.points;
				var vector = offset.normalize(l * (j % 2 ? 0.1 : -0.1));
				path.add(offset + vector);
			}
			path.smooth();
			var placedSymbol = new PlacedSymbol(path);
			layer.insertChild(0, placedSymbol);
		}
		layer.position = view.center;

		function onFrame(event) {
			for (var i = 0, l = layer.children.length; i < l; i++) {
				var item = layer.children[i];
				var angle = (values.count - i) * Math.sin(event.count / 128) / 10;
				item.rotate(angle);
			}
		}

		// Reposition the paths whenever the window is resized:
		function onResize(event) {
			layer.position = view.center;
		}
	</script>
</head>
<body>
	<canvas id="canvas" resize></canvas>
</body>
</html>