JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.0/seedrandom.min.js"></script>
<canvas id="stars"></canvas>
CSS
canvas {
background: black;
}
JavaScript
var c = document.getElementById('stars'),
ctx = c.getContext("2d"),
t = 0; // time
c.width = 300;
c.height = 300;
var w = c.width,
h = c.height,
z = c.height; // angle of vision
(function animate() {
t = t % w; // from 0 to w
Math.seedrandom('bg');
ctx.globalAlpha = 1;
for (var i = 0; i <= 100; i++) {
var x = Math.floor(Math.random() * w), // pos x
y = Math.floor(Math.random() * h), // pos y
r = (Math.random()*2 + 1), // radius
a = Math.random()*0.5 + 0.5, // alpha
// linear
d = (r*a)*z, // depth
v = (2*Math.PI)/w,
p = Math.floor( d * Math.cos( t * v ) ); // pixels per t
x = x + p; // movement
x = x - w * Math.floor(x / w); // go around when x < 0
(function draw(x,y) {
var gradient = ctx.createRadialGradient(x, y, 0, x + r, y + r, r * 2);
gradient.addColorStop(0, 'rgba(255, 255, 255, ' + a + ')');
gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
ctx.beginPath();
ctx.arc(x, y, r, 0, 2*Math.PI);
ctx.fillStyle = gradient;
ctx.fill();
return draw;
})(x, y);
}
ctx.restore();
t += 1;
requestAnimationFrame(function() {
ctx.clearRect(0, 0, c.width, c.height);
animate();
});
})();