Use Turf to smoothly animate a point along the distance of a line.
See the example: https://docs.mapbox.com//mapbox-gl-js/example/animate-point-along-route/
mapboxgl.accessToken = 'pk.eyJ1IjoiZ2FtZXN0ZXIyNjY1IiwiYSI6ImNqOWx2MXR4ZzBrZzgzM240ems1Y2k4aHIifQ.EFPhpdVp0oGIN2ZxYr95Bg';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v11',
center: [-96, 37.8],
zoom: 3
});
// San Francisco
var origin = [-122.414, 37.776];
// Washington DC
var destination = [-77.032, 38.913];
// A simple line from origin to destination.
var route = {
'type': 'FeatureCollection',
'features': [
{
'type': 'Feature',
'geometry': {
'type': 'LineString',
'coordinates': [origin, destination]
}
}
]
};
// A single point that animates along the route.
// Coordinates are initially set to origin.
var point = {
'type': 'FeatureCollection',
'features': [
{
'type': 'Feature',
'properties': {},
'geometry': {
'type': 'Point',
'coordinates': origin
}
}
]
};
// Calculate the distance in kilometers between route start/end point.
var lineDistance = turf.lineDistance(route.features[0], 'kilometers');
var arc = [];
// Number of steps to use in the arc and animation, more steps means
// a smoother arc and animation, but too many steps will result in a
// low frame rate
var steps = 500;
// Draw an arc between the `origin` & `destination` of the two points
for (var i = 0; i < lineDistance; i += lineDistance / steps) {
var segment = turf.along(route.features[0], i, 'kilometers');
arc.push(segment.geometry.coordinates);
}
// Update the route with calculated arc coordinates
route.features[0].geometry.coordinates = arc;
// Used to increment the value of the point measurement against the route.
...
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