rotation3D
euler angles
by Rebecca Chen
HTML
<div id="info">Orientation 3D
<br/>Euler angles</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var missile;
var pos, vel, force;
var clock = new THREE.Clock();
var target;
var maxSpeed = 60;
var maxForce = 10
init();
animate();
function buildMissile() {
var missile = new THREE.Object3D();
var normalMat = new THREE.MeshNormalMaterial();
var tip = new THREE.Mesh (new THREE.CylinderGeometry (0,5,10,20), normalMat);
var body = new THREE.Mesh (new THREE.CylinderGeometry (5,5,20,20), normalMat);
body.add (tip);
tip.position.y = 10/2 + 20/2;
body.position.y = 20/2;
missile.add (body);
missile.rotation.z = -Math.PI/2;
var missileFrame = new THREE.Object3D();
missileFrame.add (missile);
return missileFrame;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 800;
camera.position.y = 100;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(300, 30, 'red', 'white');
// gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
var puck = new THREE.Mesh (new THREE.CylinderGeometry (20,20,60), new THREE.MeshNormalMaterial());
scene.add (puck);
puck.position.set (-200,30,280);
missile = buildMissile();
pos = new THREE.Vector3();
vel = new THREE.Vector3(120,0,0);
force = new THREE.Vector3();
missile.rotation.y = 0;//-Math.PI/4;
missile.rotation.z = Math.PI/6;
missile.position.set (-280,0,-280);
pos.copy (missile.position);
vel.applyEuler (missile.rotation);
scene.add (missile);
target =...