rotation3D
euler angles
by Rebecca Chen
HTML
<div id="info">Orientation 3D
<br/>Euler angles</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/108/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var plane;
var missile;
init();
animate();
function buildMissile() {
var missile = new THREE.Object3D();
var normalMat = new THREE.MeshNormalMaterial();
var tip = new THREE.Mesh (new THREE.CylinderGeometry (0,5,10,20), normalMat);
missile.add (tip);
tip.position.y = 15;
var body = new THREE.Mesh (new THREE.CylinderGeometry (5,5,10,20), normalMat);
missile.add (body);
body.position.y = 5;
var missileFrame = new THREE.Object3D();
missileFrame.add (missile);
missile.rotation.z = -Math.PI/2;
var axis0 = new THREE.Mesh (new THREE.CylinderGeometry (1,1,30), new THREE.MeshBasicMaterial({color:0xff0000}));
var axis1 = new THREE.Mesh (new THREE.CylinderGeometry (1,1,30), new THREE.MeshBasicMaterial({color:0x00ff00}))
var axis2 = new THREE.Mesh (new THREE.CylinderGeometry (1,1,30), new THREE.MeshBasicMaterial({color:0x0000ff}));
missileFrame.add (axis0);
missileFrame.add (axis1);
missileFrame.add (axis2);
axis0.position.set (15,0,0);
axis0.rotation.z = - Math.PI/2;
axis1.position.set (0,15,0);
axis2.position.set (0,0,15);
axis2.rotation.x = Math.PI/2;
return missileFrame;
}
function buildPlane() {
var plane = new THREE.Object3D();
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(30, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 10, 0));
geometry.vertices.push(new THREE.Vector3(0, 0, 10));
geometry.vertices.push(new THREE.Vector3(0, 0, -10));
var face;
face = new THREE.Face3(0, 1, 2);
geometry.faces.push(face);
face = new THREE.Face3(1, 3, 2);
geometry.faces.push(face);
face = new THREE.Face3(3, 1, 0);
geometry.faces.push(face);
face = new THREE.Face3(2, 3, 0);
geometry.faces.push(face);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
mesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial());
plane.add(mesh);
var axis0 = new THREE.Mesh (new...