hw2 helper
by Rebecca Chen
HTML
<div id="info">Bounce & Contact
<br>left button to restart
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var pos, vel, force;
var m = 1;
var clock = new THREE.Clock();
var ballFrame;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
scene.add(camera);
////////////////////////////////////////////////////////////////////////////////////////////
var floor = new THREE.Mesh (new THREE.PlaneGeometry(100,50), new THREE.MeshBasicMaterial({color:0xff1234}));
floor.position.set (0,-25,0);
scene.add (floor);
var ball = new THREE.Mesh (new THREE.CircleGeometry(5,20), new THREE.MeshBasicMaterial({color:0x12ff34}));
ballFrame = new THREE.Object3D();
scene.add (ballFrame);
ballFrame.add (ball);
ball.position.y = 5;
pos = new THREE.Vector3(-30,25,0);
vel = new THREE.Vector3(5,0,0);
force = new THREE.Vector3();
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
if (event.button === 0) { // left button to restart
pos = new THREE.Vector3(-30,25,0);
}
}
function animate() {
var dt = clock.getDelta();
force.set (0, -10, 0);
vel.add (force.clone().multiplyScalar(1./m*dt));
pos.add (vel.clone().multiplyScalar(dt));
ballFrame.position.copy (pos);
// collision
if (pos.y < 0) {
pos.y = 0;
vel.y *= -0.2;
}
// add contact force
if (pos.y <= 0) {
force.add (new THREE.Vector3(0,10,0)); // contact force
}
requestAnimationFrame(animate);
...