3-DOF arm
by Rebecca Chen
HTML
<div id="info">3-DOF Arm
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://rawgit.com/jyunming-chen/game3js/master/js/ccdbox.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var theta1, theta2, theta3;
var link1, link2, link3, end;
var joints = [];
var axes = [];
var target = new THREE.Vector3();
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
init();
animate();
function setarm() {
var axis = new CCD_axis (new THREE.Vector3(1,0,0), 0);
axes.push (axis);
var axis = new CCD_axis (new THREE.Vector3(0,-1,0), 1);
axes.push (axis);
var axis = new CCD_axis (new THREE.Vector3(0,-1,0), 2);
axes.push (axis);
}
function fk (theta, joints) {
joints[0] = new THREE.Vector3(0,0,0);
var m = new THREE.Matrix4();
m.makeRotationZ (Math.PI/2);
m.multiply (new THREE.Matrix4().makeRotationX(theta[0]));
m.multiply (new THREE.Matrix4().makeTranslation (40,0,0));
var localzero = new THREE.Vector3(0,0,0);
localzero.applyMatrix4(m);
joints[1].copy (localzero);
m.multiply(new THREE.Matrix4().makeRotationY (-theta[1]));
m.multiply(new THREE.Matrix4().makeTranslation(40,0,0));
localzero.set (0,0,0);
localzero.applyMatrix4(m);
joints[2].copy (localzero);
m.multiply(new THREE.Matrix4().makeRotationY(-theta[2]));
m.multiply(new THREE.Matrix4().makeTranslation(30,0,0));
localzero.set (0,0,0);
localzero.applyMatrix4(m);
joints[3].copy (localzero);
}
function makeLink(length) {
var mesh = new THREE.Mesh(new THREE.BoxGeometry(length, 5, 5), new THREE.MeshNormalMaterial());
var link = new THREE.Object3D();
link.add(mesh);
mesh.position.x = length / 2;
return link;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
...