DAT simple

with orbitControls, XZgrid, info

by Rebecca Chen

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">


</script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>

<div id='info'>info</div>
<div id='guiContainer'></div>
<canvas id="mycanvas"></canvas>
<div id='hud'></div>

CSS

#mycanvas {
  top: 0px;
  width: 100%;
  height: 100%;
  padding: 2px;
  text-align: center;
  color: #ffff00;
  border: solid 1px red;
}

#guiContainer {
  z-index: 9999;
  position: absolute;
  top: 10%;
  right: 5%;
}

#info {
  top: 0;
  border: solid 1px green;
  position: absolute;
  z-index: 999;
  width=100%;
  height: 40px;
  font-size: 30px;
  left: 0;
  right: 0;
  text-align: center;
}

#hud {
  bottom: 10px;
  width: 100%;
  color: #ffff00;
  text-align: center;
  position: absolute;
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, geometry, material, mesh, light, controls;
var angle = 0;
var gcontrols;
var hud;
var mouseDown = false;

init();
animate();

function init() {

  hud = document.getElementById('hud');
  var mycanvas = document.getElementById('mycanvas');

  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  scene.add(camera);

  geometry = new THREE.BoxGeometry(100, 20, 20);
  material = new THREE.MeshLambertMaterial();

  mesh = new THREE.Mesh(geometry, material);
  scene.add(mesh);

  light = new THREE.PointLight(0xffffff);
  light.position.set(100, 300, 200);
  scene.add(light);

  var gridXZ = new THREE.GridHelper(100, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);

  renderer = new THREE.WebGLRenderer({
    canvas: mycanvas
  });
  // renderer.canvas = mycanvas; wont work ..
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);

  controls = new THREE.OrbitControls(camera, renderer.domElement);

  //document.body.appendChild(renderer.domElement);  .. not needed 
  // if canvas is supplied...
  // if canvas is not supplied, a Canvas is creaated as renderer's domElement
  // A Canvas where the renderer draws its output.
  // This is automatically created by the renderer in the constructor (if not provided already); you just need to add it to your page.

  // building a "gcontrol" object
  /*
    gcontrols = new function () {
        this.speed = 1.2;
        this.turn = false;
    }
*/
  // fraction digits display has to do with
  // the initial values
  // if positive (>0): then display as fraction
  // if non-positive (<=0) then display as integer

  gcontrols = {
    speed: 0.5,
    turn: false,
    type: 'a'
  };

  var gui = new dat.GUI({
    autoPlace: false
  });
  document.getElementById('guiContainer').appendChild(gui.domElement);

 ...