CCD (ccdbox)
detailed example
by Rebecca Chen
HTML
<div id="info">
waving
<br>
<br> ( generic CCD Solver )
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://rawgit.com/jyunming-chen/game3js/master/js/ccdbox.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
JavaScript
var scene, renderer, camera, controls;
var link1, link2;
var theta1 = 0,
theta2 = 0;
var joints = []; // world pos of three joints
var target = new THREE.Vector3();
var axes = [];
var xx = 0; sign = 1;
var gtheta = 1.5;
init();
animate();
////////////////////////////////////////////////////////
// forward kinematics
function fk(theta, joints) {
joints[0] = new THREE.Vector3(0, 0, 0);
var m = new THREE.Matrix4();
m.makeRotationZ(theta[0]);
m.multiply(new THREE.Matrix4().makeTranslation(60, 0, 0));
var localzero = new THREE.Vector3(0, 0, 0);
localzero.applyMatrix4(m);
joints[1].copy(localzero);
m.multiply(new THREE.Matrix4().makeRotationZ(theta[1]));
m.multiply(new THREE.Matrix4().makeTranslation(90, 0, 0));
localzero.set(0, 0, 0);
localzero.applyMatrix4(m);
joints[2].copy(localzero);
}
/////////////////////////////////////////////////////////////
// joint axis setup
//
function setarm() {
var axis = new CCD_axis(new THREE.Vector3(0, 0, 1), 0);
axes.push(axis);
var axis = new CCD_axis(new THREE.Vector3(0, 0, 1), 1);
//axis.limits = new THREE.Vector2(-3.1, -0.01);
axes.push(axis);
}
////////////////////////////////////////////////////////////////
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXY = new THREE.GridHelper(100, 10);
gridXY.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXY);
gridXY.rotation.x = Math.PI/2;
//////////////////////////////////////////////////
link0 = makeLink0(30);
link1 =...