2D template
with orbitControls, XZgrid, info
by Rebecca Chen
HTML
<div id="info">THREE.JS 2D Template
<br/>Right click to move RED dot
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mouse = new THREE.Vector2();
var pos, vel, force;
var m = 1;
var clock = new THREE.Clock();
var ballFrame;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
scene.add(camera);
////////////////////////////////////////////////////////////////////////////////////////////
var floor = new THREE.Mesh (new THREE.PlaneGeometry(100,50));
floor.position.set (0,-25,0);
scene.add (floor);
var ball = new THREE.Mesh (new THREE.CircleGeometry(10,20));
ballFrame = new THREE.Object3D();
scene.add (ballFrame);
ballFrame.add (ball);
ball.position.y = 10;
/*
ballFrame.scale.set (1, 0.5, 1); // squat
ballFrame.scale.set (.5, 1.2, 1); // stretch
*/
pos = new THREE.Vector3(0,15,0);
vel = new THREE.Vector3();
force = new THREE.Vector3();
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
// NDC: [-1,1]x[-1,1]
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
console.log(mouse.x + ', ' + mouse.y);
if (event.button === 0) { // left button
mousePoint.position.set(mouse.x * 50, mouse.y * 50, 0);
}
}
function animate() {
var dt = clock.getDelta();
force.set (0, -10, 0);
vel.add (force.clone().multiplyScalar(1./m*dt));
pos.add (vel.clone().multiplyScalar(dt));
ballFrame.position.copy...