Texture Animation
by Rebecca Chen
HTML
<div id="info">Texture Coordinate Transformation
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 1%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffee12;
}
body {
overflow: hidden;
}
JavaScript
var renderer, scene, camera, controls;
var texture, mesh;
init();
animate();
function texturedFace() {
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-50, 50, 0),
new THREE.Vector3(-50, -50, 0),
new THREE.Vector3(50, -50, 0),
new THREE.Vector3(50, 50, 0)
);
var face;
face = new THREE.Face3(0, 1, 2);
face.materialIndex = 0;
geometry.faces.push(face);
face = new THREE.Face3(0, 2, 3);
face.materialIndex = 0;
geometry.faces.push(face);
geometry.faceVertexUvs[0].push([new THREE.Vector2(0, 1), new THREE.Vector2(0, 0), new THREE.Vector2(1, 0)]);
geometry.faceVertexUvs[0].push([new THREE.Vector2(0, 1), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1)]);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
// CORS:
// http://stackoverflow.com/questions/24087757/three-js-and-loading-a-cross-domain-image
THREE.ImageUtils.crossOrigin = '';
texture = THREE.ImageUtils.loadTexture('http://i.imgur.com/ggZYfVC.jpg');
//texture.repeat.set(, 14);
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.minFilter = THREE.LinearMipMapLinearFilter;
return new THREE.Mesh(geometry,
new THREE.MeshBasicMaterial({
map: texture,
side: THREE.DoubleSide
}));
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 5000);
camera.position.z = 200;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////////////////////////////////////////
mesh = texturedFace();
scene.add(mesh);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
var...