Hierarchy Study
2-link arm
by Rebecca Chen
HTML
<div id="info">Hierarchy Study
<br>
<br> 2-link arm
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#gui {
position: absolute;
top: 20px;
left: 20px;
height: 350px;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
var angle = 0;
var gcontrols; // for dat-gui
var sign = 1;
init();
animate();
function makeLink() {
oneLink = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(15, 5, 5), new THREE.MeshNormalMaterial());
oneLink.add(mesh);
mesh.position.set(7.5, 0, 0);
return oneLink;
}
function makeStick() {
var stick = new THREE.Object3D();
var bar = new THREE.Mesh(new THREE.CylinderGeometry(1, 1, 10), new THREE.MeshNormalMaterial());
bar.position.y = 5;
stick.add(bar);
return stick;
}
function makeTorso ()
{
var torso = new THREE.Object3D();
var body = new THREE.Mesh(new THREE.CylinderGeometry(5, 5, 7), new THREE.MeshNormalMaterial());
//bar.position.y = 5;
torso.add(body);
body.rotation.x = Math.PI/2;
return torso;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
scene.add(camera);
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff00ff), new THREE.Color(0xffffff));
gridXZ.rotation.x = Math.PI / 2;
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
controls = new THREE.OrbitControls(camera, renderer.domElement); ///////////////////////////////////////////////////////////////
var oneLink = makeLink();
link1 = oneLink.clone();
link2 = oneLink.clone();
//scene.add(link1);
link1.add(link2);
///////////////////////////////
gcontrol = {
theta1: 0.01,
theta2: 0.01,
};
var gui = new dat.GUI();
gui.domElement.id = 'gui';
gui.add(gcontrol, 'theta1', -1.5, 1.5);
gui.add(gcontrol, 'theta2', -0.1, 2.35);
/////////////////////////////////////
var stick = makeStick();
...