hw6
throw garbage
by Rebecca Chen
HTML
<div id="info">trash
<br>
<button id="thtrow" style="width:20%">throw</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var pos, vel, force;
var ball;
var clock = new THREE.Clock();
init();
animate();
$("#thtrow").click(
function() {
pos.set(0, 50, 0);
vel.set(30, 0, 0);
force.set(0, -10, 0);
}
);
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
////////////////////////////////////////////////////////////
ball = new THREE.Mesh(new THREE.SphereGeometry(3, 20, 20), new THREE.MeshNormalMaterial());
scene.add(ball);
pos = new THREE.Vector3(0, 50, 0);
vel = new THREE.Vector3(30, 0, 0);
force = new THREE.Vector3(0, -10, 0);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
var dt = clock.getDelta();
controls.update();
requestAnimationFrame(animate);
vel.add(force.clone().multiplyScalar(dt));
pos.add(vel.clone().multiplyScalar(dt));
ball.position.copy(pos);
if (pos.y < 0) {
force.y = 0;
vel.set(0, 0, 0);
}
renderer.render(scene, camera);
}