pick + pdcontrol
pick & place
by Rebecca Chen
HTML
<div id="info">Pick & Place</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden
}
JavaScript
class PDController {
constructor (x=0, xref=0) {
this.x = x;
this.xref = xref;
this.v = 0;
this.KP = 150; // 'spring constant'
this.KD = 20; // 'damping'
}
update (dt) {
let f = -this.KP * (this.x-this.xref) - this.KD*this.v;
this.v += f*dt;
this.x += this.v*dt
return this.x
}
setRef (ref) {
this.xref = ref;
}
}
var camera, scene, renderer, controls;
var mark;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var clock, pdcontrol;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
/////////////////////////////////////////////////////////////////////
plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200), new THREE.MeshBasicMaterial({
transparent: true,
opacity: 0.1,
visible: true
}));
scene.add(plane);
plane.rotation.x = -Math.PI / 2;
pickables = [plane];
mark = new THREE.Mesh(new THREE.BoxGeometry(3, 2, 20), new THREE.MeshNormalMaterial());
scene.add(mark);
mark.position.set (-80, 0, -50)
raycaster = new THREE.Raycaster();
document.addEventListener('mousedown', onDocumentMouseDown, false);
/////////////
let geometry = new THREE.Geometry(); // [-80,80]
geometry.vertices.push (new THREE.Vector3(-80, 0, -50));
geometry.vertices.push (new THREE.Vector3(80, 0, -50));
let line = new THREE.Line (geometry, new THREE.LineBasicMaterial ({color:0xff00ff}))
scene.add (line)
pdcontrol = new PDController();
clock = new THREE.Clock()
puck = new THREE.Mesh(new...