anaglyph test

HTML

<script src="http://humankibble.com/other/three.js"></script>
<script src="http://humankibble.com/other/AnaglyphEffect.js"></script>
<body>
    
</body>

CSS

body{background-color:#000; overflow:hidden;}

JavaScript

//initial setup of scene qualities
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
var anaglyph = new THREE.AnaglyphEffect(renderer);
anaglyph.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

//for controls
var xrot = 0;
var yrot = 0;
var it = 0;
var mouseisheld = false;

//make shapes

var magicnumber = 50;
var geometry = new THREE.PlaneGeometry(magicnumber, magicnumber, 1, 1);
var material = new THREE.MeshNormalMaterial({});
material.side = THREE.DoubleSide;
var group = new THREE.Object3D;
var planes = [];

for(var i=0; i< magicnumber; i++){
    for(var j=0; j <magicnumber; j++){
        var plane = new THREE.Mesh(geometry, material);
        plane.position.x = magicnumber*i - magicnumber*magicnumber/2;
        plane.position.y = magicnumber*j - magicnumber*magicnumber/2;
        plane.position.z = 0;
        plane.rotation.y = (j/magicnumber)*2*Math.PI;
        plane.rotation.x = (i/magicnumber)*2*Math.PI;
        planes.push(plane);
        group.add(planes[planes.length-1]);
    }
}

scene.add(group);

//set camera position and direction
camera.position.z = -magicnumber*5;
camera.position.y = 0;
var origin = new THREE.Vector3(0, 0, 0);
camera.lookAt(origin);

// create a point light, ambient light, and particles
var point = new THREE.PointLight(0xFFFFFF);
scene.add(point);

point.position.x = camera.position.x;
point.position.y = camera.position.y;
point.position.z = camera.position.z;

animate();

///////////////////////////////////////////functions


function animate(){
    requestAnimationFrame(animate);
    render();    
}


function render() {
    anaglyph.render(scene, camera);
    group.rotation.x += xrot;
    group.rotation.y += yrot;
    it += 0.01;
    planes.forEach(function(obj){
        obj.rotation.y += 0.01;
       ...