BabylonJS - spaces

HTML

<script src="https://dl.dropboxusercontent.com/u/12395133/babylon.1.11.js"></script>
<div id="rootDiv">
  <canvas id="canvas"></canvas>
</div>
<script src='https://cdnjs.cloudflare.com/ajax/libs/babylonjs/2.5.0/babylon.max.js'></script>

CSS

html, body, div, canvas {
    width: 100%;
    height: 100%;
    padding: 0;
    margin: 0;
    overflow: hidden;
}
#log {
    position:fixed;
    color:#555;
    font-size:11px;
    font-family:courier;
    width:180px;
    height:300px;
}

JavaScript

var canvas = document.getElementById("canvas");
var engine = new BABYLON.Engine(canvas, false);
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.setPosition(new BABYLON.Vector3(0, 5, -5));
var light0 = new BABYLON.HemisphericLight("Omni", new BABYLON.Vector3(0, 0, 10), scene);
scene.activeCamera.attachControl(canvas);
engine.runRenderLoop(function () {
    scene.render();
});


BABYLON.SceneLoader.ImportMesh(null, "https://rawgit.com/marcustansoon/PhysicsEngine.js-2D/master/src/", "unhuman.babylon", scene, function (newMeshes, particleSystems, skeletons) {
    var chlop = newMeshes[0];
    var totalFrame = skeletons[0]._scene._activeSkeletons.data.length;
    scene.beginAnimation(skeletons[0], 0, 50, true, 0.5);
    //chlop.position.x = -1;
});
console.log('g');