JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="c1"></canvas>
JavaScript
function draw(el) {
var canvas = el;
var ctx = canvas.getContext("2d");
ctx.strokeRect(0, 0, 50, 1000);
for(var y = 10; y < 1000; y += 10){
ctx.moveTo(0, y);
ctx.lineTo(25, y);
}
ctx.stroke();
ctx.closePath();
}
Ext.onReady(function() {
draw(document.getElementById('c1'));
})