JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.PlaneBufferGeometry();
var color = new THREE.Color();
var colors = [];
for ( var i = 0; i < geometry.attributes.position.count; i ++ ) {
color.set( Math.random() * 0xffffff );
colors.push( color.r, color.g, color.b );
}
// geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
material.defaultAttributeValues = {
color: [ 0, 0, 1 ] // blue
};
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}