JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/3.21.0/phaser.min.js"></script>
JavaScript
// create canvas
var myCustomCanvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas')
myCustomCanvas.id = 'myCustomCanvas';
document.body.appendChild(myCustomCanvas);
const parameters = {}
// copied from https://github.com/mrdoob/three.js/blob/dev/src/renderers/WebGLRenderer.js
const _alpha = parameters.alpha !== undefined ? parameters.alpha : false
const _depth = parameters.depth !== undefined ? parameters.depth : true
const _stencil = parameters.stencil !== undefined ? parameters.stencil : true
const _antialias = parameters.antialias !== undefined ? parameters.antialias : false
const _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true
const _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false
const _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default'
const _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false
// threejs's context attributes
var contextAttributes = {
alpha: _alpha,
depth: _depth,
stencil: _stencil,
antialias: _antialias,
premultipliedAlpha: _premultipliedAlpha,
preserveDrawingBuffer: _preserveDrawingBuffer,
powerPreference: _powerPreference,
failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat,
xrCompatible: true,
};
// default context config for phaser
var contextCreationConfig = {
alpha: false,
depth: false,
antialias: true,
premultipliedAlpha: true,
stencil: true,
preserveDrawingBuffer: false,
failIfMajorPerformanceCaveat: false,
powerPreference: 'default',
// merge bots context attributes
...contextAttributes
};
// create context
var myCustomContext =...