JSFiddle - React, Tailwind, and code Playground
by Alex Alex
HTML
<input type=file>
JavaScript
function detectSubsampling(img) {
var iw = img.naturalWidth,
ih = img.naturalHeight;
if (iw * ih > 1024 * 1024) { // subsampling may happen over megapixel image
var canvas = document.createElement('canvas');
canvas.width = canvas.height = 1;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, -iw + 1, 0);
// subsampled image becomes half smaller in rendering size.
// check alpha channel value to confirm image is covering edge pixel or not.
// if alpha value is 0 image is not covering, hence subsampled.
return ctx.getImageData(0, 0, 1, 1).data[3] === 0;
} else {
return false;
}
}
/**
* Detecting vertical squash in loaded image.
* Fixes a bug which squash image vertically while drawing into canvas for some images.
*/
function detectVerticalSquash(img, iw, ih) {
var canvas = document.createElement('canvas');
canvas.width = 1;
canvas.height = ih;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
var data = ctx.getImageData(0, 0, 1, ih).data;
// search image edge pixel position in case it is squashed vertically.
var sy = 0;
var ey = ih;
var py = ih;
while (py > sy) {
var alpha = data[(py - 1) * 4 + 3];
if (alpha === 0) {
ey = py;
} else {
sy = py;
}
py = (ey + sy) >> 1;
}
var ratio = (py / ih);
return (ratio === 0) ? 1 : ratio;
}
var URL = window.URL || window.webkitURL;
document.querySelector('input').addEventListener('change', function () {
var file = this.files[0],
img = new Image();
img.src = URL.createObjectURL(file);
img.onload = function () {
alert(detectSubsampling(this));
alert(detectVerticalSquash(this, this.naturalWidth, this.naturalHeight));
}
}, false);