Pulley gltf
three.js gltf example
by frogman_pep
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<script type="module">
import * as THREE from './module/three.module.js';
import { OrbitControls } from './module/OrbitControls.js';
import { GLTFLoader } from './module/GLTFLoader.js';
import { RoughnessMipmapper } from './module/RoughnessMipmapper.js';
var container = document.getElementById( 'container' );
var renderer, scene, camera;
window.addEventListener( 'load', init );
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
scene = new THREE.Scene();
scene.background = new THREE.Color (0x2d2d2d);
camera = new THREE.PerspectiveCamera( 12, window.innerWidth / window.innerHeight, .2, 6 );
camera.position.set( - 2.8, 0.0, -1.0 );
var controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 4.9;
controls.target.set( 0, 0, 0 );
controls.update();
scene.add( new THREE.AmbientLight( 0x443333 ) );
var light = new THREE.DirectionalLight( 0xffddcc, 1 );
light.position.set( 1, 0.75, 0.5 );
scene.add( light );
var light = new THREE.DirectionalLight( 0xccccff, 1 );
light.position.set( - 1, 0.75, - 0.5 );
scene.add( light );
loadLeePerrySmith();
window.addEventListener( 'resize', onWindowResize, false );
onWindowResize();
animate();
}
function loadLeePerrySmith() {
var loader = new GLTFLoader();
loader.load( 'Face_Pulley.gltf', function ( gltf ) {
scene.add( gltf.scene...
CSS
body {
margin: 0;
background-color: #b13939;
color: #fff;
font-family: Monospace;
font-size: 13px;
line-height: 24px;
overscroll-behavior: none;
}
a {
color: #ff0;
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
button {
cursor: pointer;
text-transform: uppercase;
}
canvas {
display: block;
background-color: #b13939;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
box-sizing: border-box;
text-align: center;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
pointer-events: none;
z-index: 1; /* TODO Solve this in HTML */
}
a, button, input, select {
pointer-events: auto;
}
.dg.ac {
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
z-index: 2 !important; /* TODO Solve this in HTML */
}
#overlay {
position: absolute;
z-index: 2;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(97, 97, 97, 0.7);
}
#overlay button {
background: #ffffff;
border: 0;
color: #000000;
padding: 16px 20px;
text-transform: uppercase;
cursor: pointer;
}
#notSupported {
width: 50%;
margin: auto;
background-color: #f00;
margin-top: 20px;
padding: 10px;
}