<!DOCTYPE html>
<html>
<head>
<body>
<h1>drawing images on the canvas</h1>
<p>by frogggeee</p>
<img onmouseover="big()" onmouseout="normal()" src="https://ozh.github.io/cookieclicker/img/favicon.ico" alt="Smiley" width="32" height="32" onclick="alert('clicked')">
<canvas id = "canvas" width = "480" height = "360" ></canvas>
<img onmouseover="big()" onmouseout="normal()" src="https://ozh.github.io/cookieclicker/img/favicon.ico" alt="Smiley" width="32" height="32" onclick="alert('clicked')">
<script>
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let image = new Image();
image.src = "http://einaregilsson.github.io/cards.js/img/cards.png";
ctx.drawImage(image, 0, 0, 69, 94, 100, 100, 69, 94);
/*ctx.drawImage(image, 1, 2, 3, 4, 5, 6, 7, 8);
1 = x of the image inside the box
2 = y of the image inside the box
3 = the width of the image inside the box
4 = height of the image inside the box
5 = x of the box and the image
6 = y of the box and the image
7 = width of the box and image
8 = height of the box and the image
*/
</script>
</body>
</head>
</html>
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