<!DOCTYPE html>
<html>
<head>
<body>
<h1>snake</h1>
<p>by frogggeee</p>
<p id = "score"></p>
<canvas id = "canvas" width = "400" height = "400"></canvas>
<script>
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let tail = [];
let hX = 200; // snake head x and y
let hY = 200;
let aX = (Math.floor(Math.random() * 20) * 20); // apple x and y
let aY = (Math.floor(Math.random() * 20) * 20); //grid size is 400px, so we multiply here. floor wouldn't work well if the number is below 1, so we multiply it in 2 parts.
let mX = 0; // move x and y
let mY = 0;
let TL = 5; // tail length
let score = 0;
document.addEventListener("keydown", keyPressed, false);
function keyPressed(e) {
if (e.keyCode == 37) {
// left
if (mX == 0) {
mX = -20;
mY = 0;
}
}
if (e.keyCode == 38) {
// up
if (mY == 0) {
mX = 0;
mY = -20;
}
}
if (e.keyCode == 39) {
// right
if (mX == 0) {
mX = 20;
mY = 0;
}
}
if (e.keyCode == 40) {
// down
if (mY == 0) {
mX = 0;
mY = 20;
}
}
}
function render() {
hX = hX + mX;
hY = hY + mY;
if (hX > 380) {
//hX = 0;
restart();
}
if (hX < 0) {
//hX = 380;
restart();
}
if (hY > 380) {
//hY = 0;
restart();
}
if (hY < 0) {
//hY = 380;
restart();
}
if (tail.length > TL * 2) {
tail.shift();
tail.shift();
}
ctx.beginPath();
ctx.rect(0, 0, 400, 400);
ctx.fillStyle = "black";
ctx.fill();
ctx.closePath();
for (let i = 0; i < TL * 2; i = i + 2) {
ctx.beginPath();
ctx.rect(tail[i] - 1, tail[i + 1] - 1, 18, 18);
ctx.fillStyle = "#1aff1a";
ctx.fill();
ctx.closePath();
if (tail[i] == hX && tail[i + 1] == hY) {
restart();
}
}
ctx.beginPath();
ctx.rect(hX - 1, hY - 1, 18, 18);
ctx.fillStyle = "#009900";
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.rect(aX - 1, aY - 1, 18, 18);
ctx.fillStyle = "red";
ctx.fill();
ctx.closePath();
if (aX ==...
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