JSFiddle - React, Tailwind, and code Playground
by frogggeee McFrogggeee
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<h2>==the canvas for the games==</h2>
</head>
<body>
<canvas id="myCanvas" width="480" height="320"></canvas>
<script>
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var x = canvas.width / 2;
var y = canvas.height / 2;
var area = 60;
var paddlex = 200;
var paddley = 200;
var dx = 2;
var dy = 2;
var rightpressed = false;
var leftpressed = false;
var uppressed = false;
var downpressed = false;
// 38 = up
// 40 = down
// 39 = right
// 37 = left
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function drawthing() {
ctx.beginPath();
ctx.rect(x, y, area, area);
ctx.fillStyle = "#FF0000";
ctx.fill();
ctx.closePath();
x += dx;
y += dy;
if (dx + x < 0 || dx + x > canvas.width - area) {
dx = -dx;
}
if(y + dy > canvas.height - area || y + dy < 0) {
dy = -dy;
}
}
function drawpaddle() {
if (rightPressed) {
paddlex += 5;
} else if (leftPressed) {
paddlex -= 5;
}
if (downpressed) {
paddley -= 5;
} else if (uppressed) {
paddley += 5;
}
ctx.beginPath();
ctx.rect(paddlex, paddley, 60, 10);
ctx.fillStyle = "#FF0000";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawthing();
drawpaddle();
}
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
if (e.keyCode == 40) {
uppressed = true;
} else if (e.keyCode == 38) {
downpressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
if (e.keyCode == 40) {
uppressed = false;
} else if (e.keyCode == 38) {
downpressed = false;
}
}
function checkifkeyispressed() {
}
setInterval(draw, 10);
...
CSS
canvas { background: #eee; }