JSFiddle - React, Tailwind, and code Playground
by Luis Fraguada
HTML
<script src="https://d3js.org/d3.v4.js"></script>
<svg width="960" height="1060"></svg>
CSS
.node circle {
fill: #999;
}
.node text {
font: 10px sans-serif;
}
.node--internal circle {
fill: #555;
}
.node--internal text {
text-shadow: 0 1px 0 #fff, 0 -1px 0 #fff, 1px 0 0 #fff, -1px 0 0 #fff;
}
.link {
fill: none;
stroke: #555;
stroke-opacity: 0.4;
stroke-width: 1.5px;
}
JavaScript
var data = [
{name: 'l1', Parent: "", Id:"0"},
{name: 'l2', Parent: "0", Id:"1"},
{name: 'l3', Parent: "0", Id:"2"},
{name: 'l4', Parent: "2", Id:"3"},
{name: 'l5', Parent: "", Id:"4"}];
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + (width / 2 + 40) + "," + (height / 2 + 90) + ")");
var stratify = d3.stratify()
.parentId(function(d) { return d.Parent; });
var tree = d3.tree()
.size([2 * Math.PI, 500])
.separation(function(a, b) { return (a.parent == b.parent ? 1 : 2) / a.depth; });
var root = tree(stratify(data));
var link = g.selectAll(".link")
.data(root.links())
.enter().append("path")
.attr("class", "link")
.attr("d", d3.linkRadial()
.angle(function(d) { return d.x; })
.radius(function(d) { return d.y; }));
var node = g.selectAll(".node")
.data(root.descendants())
.enter().append("g")
.attr("class", function(d) { return "node" + (d.children ? " node--internal" : " node--leaf"); })
.attr("transform", function(d) { return "translate(" + radialPoint(d.x, d.y) + ")"; });
node.append("circle")
.attr("r", 2.5);
node.append("text")
.attr("dy", "0.31em")
.attr("x", function(d) { return d.x < Math.PI === !d.children ? 6 : -6; })
.attr("text-anchor", function(d) { return d.x < Math.PI === !d.children ? "start" : "end"; })
.attr("transform", function(d) { return "rotate(" + (d.x < Math.PI ? d.x - Math.PI / 2 : d.x + Math.PI / 2) * 180 / Math.PI + ")"; })
.text(function(d) { return d.id.substring(d.id.lastIndexOf(".") + 1); });
function radialPoint(x, y) {
return [(y = +y) * Math.cos(x -= Math.PI / 2), y * Math.sin(x)];
}