JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/three@0.115/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.2.4/dist/gsap.js"></script>
<button>
Animate
</button>
CSS
body {
margin: 0;
}
canvas {
display: block;
}
button {
position: absolute;
}
JavaScript
let camera, scene, renderer;
let letter_h;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 4;
scene = new THREE.Scene();
const geometry = new THREE.BoxBufferGeometry();
const material = new THREE.MeshNormalMaterial();
letter_h = new THREE.Mesh( geometry, material ); // dummy mesh
scene.add( letter_h );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const button = document.querySelector( 'button');
button.addEventListener( 'click', onClick, false );
}
function onClick() {
gsap.to( letter_h.position, {
duration: 2,
x: 1,
y: 0,
z: 0
} );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}