JSFiddle - React, Tailwind, and code Playground
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 2;
scene = new THREE.Scene();
geometry = new THREE.BoxBufferGeometry();
var materials = [
new THREE.MeshBasicMaterial( { color: 0x0000ff } ),
new THREE.MeshBasicMaterial( { color: 0xffff00 } ),
new THREE.MeshBasicMaterial( { color: 0xffffff } ),
new THREE.MeshBasicMaterial( { color: 0x00ff00 } ),
new THREE.MeshBasicMaterial( { color: 0xff0000, transparent: true, opacity: 0.5 } ),
new THREE.MeshBasicMaterial( { color: 0x00ffff } ),
new THREE.MeshBasicMaterial( { color: 0xff00ff } ),
];
mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}