JSFiddle - React, Tailwind, and code Playground

HTML

<!DOCTYPE html>
<html>

<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

    <title>Babylon.js sample code</title>

    <!-- Babylon.js -->
    <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
    <script src="https://preview.babylonjs.com/ammo.js"></script>
    <script src="https://preview.babylonjs.com/cannon.js"></script>
    <script src="https://preview.babylonjs.com/Oimo.js"></script>
    <script src="https://preview.babylonjs.com/earcut.min.js"></script>
    <script src="https://preview.babylonjs.com/babylon.js"></script>
    <script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
    <script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
    <script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script>
    <script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
    <script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
    <script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
    <script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>

    <style>
        html,
        body {
            overflow: hidden;
            width: 100%;
            height: 100%;
            margin: 0;
            padding: 0;
        }

        #renderCanvas {
            width: 100%;
            height: 100%;
            touch-action: none;
        }
    </style>
</head>

<body>
    <canvas id="renderCanvas"></canvas>
    <script>
        var canvas = document.getElementById("renderCanvas");

        var engine = null;
        var scene = null;
        var sceneToRender = null;
        var createDefaultEngine = function () { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false...