three.js dev template - module
by florianjea
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
<input id="selectedModel" type="file" />
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
let mesh, renderer, scene, camera, controls, objectMaterial, wireframeMaterial, wireframeObject;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
const light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 20,20, 0 );
scene.add( light );
// loaders
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('three/addons/libs/draco/');
const gltfLoader = new GLTFLoader();
gltfLoader.setDRACOLoader(dracoLoader);
// ui
const uploadedFile = document.getElementById("selectedModel")
let gltfFileURL = null;
uploadedFile.addEventListener('change', (changed) => {
gltfFileURL = URL.createObjectURL(changed.target.files[0]);
gltfLoader.load(gltfFileURL, (gltfFile) => {
setGLTFObject(gltfFile);
})
});
}
function setGLTFObject(parent) {
const object = parent.scene;
wireframeObject = new THREE.Group();
objectMaterial = new THREE.MeshBasicMaterial({
transparent: true,
color: new THREE.Color().setHex(0x3896fa),
opacity: 0.2,
});
wireframeMaterial = new...